![]() ![]() This allows to compare different theories against each other. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. The blocks world domain is an example for a toy problem. Toy problems were invented with the aim to program an AI which can solve it. Instead of rejecting the challenge at all the idea is to invent an easy to solve domain which is called a toy problem. The problem with most practical application is, that the engineers don't know how to program an AI system. The simplicity of this toy world lends itself readily to classical symbolic artificial intelligence approaches, in which the world is modeled as a set of abstract symbols which may be reasoned about.Īrtificial Intelligence can be researched in theory and with practical applications. Moreover, some kinds of blocks cannot have other blocks stacked on top of them. Because of this, any blocks that are, at a given time, under another block cannot be moved. Only one block may be moved at a time: it may either be placed on the table or placed atop another block. ![]() The goal is to build one or more vertical stacks of blocks. The algorithm is similar to a set of wooden blocks of various shapes and colors sitting on a table. The blocks world is a planning domain in artificial intelligence. Toy problem in artificial intelligence research
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